Dragon Ball Z: Kakarot And That One Exceptionally Done Music Cue

Dragon Ball Z: Kakarot And That One Exceptionally Done Music Cue

Dragon Ball Z: Kakarot’s pitch is very promising. This action open-world RPG is repurposing the biggest battles and plots of the long history of the franchise. The downside is that it’ll have a sparse open-world and the fighting in Dragon ball apparel doesn’t feel as awesome as turning Super Saiyan should be.

The Dragon Ball world seems perfect for a true and authentic open-world adaptation with its fantasy flourishes and eclectic mix of sci-fi cities. Instead, what the gaming world at large is set to get are tiny cars being driven on roads that can barely be seen, barren grassy plains, and that occasional game character offering you fetch quests.

Yeah, you can descend from Goku’s cloud to destroy vehicles while Piccolo, your following companion, whines about one thing or the other, but, other than that, there really isn’t that much joy to expect in this new Dragon Ball installment. The smash hit of last year, FighterZ, by Arc Systems Works that was equal parts a stellar fighter and fan service, may have just been a one of a kind game and something we’ll probably never see again.

The epic music moment

However, there’s at least one thing in the game that instantly breathes life into it. In the demo, there’s a part where Goku’s brother, Raditz, has kidnapped Gohan, Goku’s son, and is waiting for Goku himself near a deep crater. Goku, together with his companion Piccolo, confront Raditz and immediately initiate battle. Phase one isn’t so exciting and just has a lot side dodging and battle tapping.

Phase two, however, is where everything changes. It starts after a cut-scene where Goku is informed by Piccolo that he might have the Special Beam Cannon (a winning move). Anyway, with Goku now in his element against his brother, in chimes a familiar tune. Dragon Ball’s original anime opening music cue, “Cha-la Head Cha’la” and it’s being sung by Hironobu Kageyama with gusto. It’s much unexpected, considering the barely existent and minimal use of music cues up until this point.

Anyway, aside from this welcomed tune, with complex lock-on systems and difficulty ramp ups, you might find yourself dying to Raditz over and over again. It’s not so bad, though, returning to Phase one all over again because you get the chance to hear that original tune one more time. Okay, we’ll try not to spoil too much but Goku gets mortally wounded by Raditz sometime during the fight. That’s all we’ll let you in on for now.


While the action is a little clunky and the fact that they didn’t take full advantage of the Dragon Ball Z world’s rich aesthetic sucks, that original music cue does manage to bring a smile to the face of a die-hard fan who recognizes it. This new upcoming action RPG is being brought to us via CyberConnect2, from the Naruto game series fame. However, Bandai Namco is the one tasked with the publishing responsibilities. The game is set for PC, Xbox One and, of course, the PlayStation 4.

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